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SAINTY
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Post subject: Guitar sculpting Posted: 14 Jul 2011, 20:32 |
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| ArtCAM User |
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Joined: 23 Jan 2010, 15:27 Posts: 16
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mikes
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Post subject: Re: Guitar sculpting Posted: 15 Jul 2011, 02:13 |
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Joined: 03 Jul 2005, 21:42 Posts: 2429
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draw a vector around what you wish to cut then choose the vector when doing a 3d toolpath. mike
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SAINTY
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Post subject: Re: Guitar sculpting Posted: 15 Jul 2011, 11:27 |
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Joined: 23 Jan 2010, 15:27 Posts: 16
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Hi Mike, thanks for the response. I have the shape drawn with vectors (two connecting arcs), my question was more aimed at how to achieve the concave cut. Which 3d relief tool would you use? ........should I be drawing a third arc in Z for the tool to follow, or use a two rail sweep and sections? Most of the methods I try seem to give me an approximation of the cut, but I really want it to be exactly as drawn. The video attached shows what I am trying to achieve at 2.50 mins. http://www.youtube.com/watch?v=cBBExnv- ... re=feedlikMany thanks
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AdamRo
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Post subject: Re: Guitar sculpting Posted: 15 Jul 2011, 21:35 |
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Joined: 13 Jul 2006, 18:43 Posts: 210 Location: Poland
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Hint: use the 3d blend tool, select first the outer vector, then the inner, next click on the concave button in the function, set up the height of the outer (e.g. 20 mm) then the inner (e.g. 40 mm) and click add. Your done  just a quick edit: both of the vectors have to be closed outline vectors, you should check out the chocolate mould tutorial in the AC Pro tutorials then you'll get it, it's really easy cheers Adam
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mikes
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Post subject: Re: Guitar sculpting Posted: 16 Jul 2011, 03:27 |
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Joined: 03 Jul 2005, 21:42 Posts: 2429
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Adam hits the nail dead on. as far as cutting this thing out........ are you asking what toolpaths to use? if so....... for the rounded or concaved areas use raster with a ball end mill, for the pocket and the profile use the profie toolpath just be certain you choose inside for the inside and outside for the outside. mike
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SAINTY
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Post subject: Re: Guitar sculpting Posted: 19 Jul 2011, 20:48 |
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Joined: 23 Jan 2010, 15:27 Posts: 16
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mikes
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Post subject: Re: Guitar sculpting Posted: 20 Jul 2011, 01:35 |
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Joined: 03 Jul 2005, 21:42 Posts: 2429
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SAINTY, There are a couple other options you can use, you can use the shape editor, the 2 rail sweep, extrude. I haven't a clue as to what depth (excuse me you said 20mm) or curvature you are after. if you use f12 (shape editor) you can double or some other sized vectors to get the shape depth you are after, then take the outline of the shape you want and zero the rest (hopefully I am clear here, this is way too simple to do compaired to explaining). Just make a large circle and use the shape editor and see if that will do it for you (subtract) then take the contour of the shape you want zero the rest then the shape you want. here's a file at what I am talking about. mike
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button.art [939.5 KiB]
Downloaded 253 times
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AdamRo
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Post subject: Re: Guitar sculpting Posted: 20 Jul 2011, 12:20 |
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| Verified User |
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Joined: 13 Jul 2006, 18:43 Posts: 210 Location: Poland
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If you post the file I will prepare the vectors for you cheers Adam
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SAINTY
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Post subject: Re: Guitar sculpting Posted: 20 Jul 2011, 21:57 |
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| ArtCAM User |
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Joined: 23 Jan 2010, 15:27 Posts: 16
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Hey Mike, Many thanks for your suggestions, but I am afraid that without a bit more info, I am still groping in the dark. I tried drawing a circle at the correct radius, then f12 , chose the dome , set a curve and then hit the subtract button...the resulting relief was not what i wanted! My impatience to get this simple cut away machined is getting to me! I usually cut these by hand with woodworking tools, but i really do need to get this method sorted to get full use out of my cnc. I will definatley need to study the tutorials more. My CNC machine was bought for purely 2d processing and was in service within a day of arrival, so none of us have studied the bigger picture yet. I think I will take up Adam's kind offer to set up the vectors for me, then perhaps I can study his file and work backwards to the process start point. Many thanks , and keep up the great work. Alan.
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2414d4950f12707552d8dfdba3dfa352.jpg [ 576.53 KiB | Viewed 3109 times ]
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File comment: Hey Adam, here is the file . The two vectors that define the area I want sculpting are on separate layers. The inner vector is on RASTERS layer, the outer line is on ROUTING. The maximum depth of the sculpting should be 20 mm from the upper face. The block is 34 mm thick. I have attached a picture of the guitar in question .
UPPER WING WAIST CONTOUR.art [186 KiB]
Downloaded 223 times
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redox61
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Post subject: Re: Guitar sculpting Posted: 21 Jul 2011, 05:17 |
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Joined: 15 Feb 2010, 14:47 Posts: 110
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Would you like to create something like this?
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Guitar2.jpg [ 87.73 KiB | Viewed 3105 times ]
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Guitar.jpg [ 96.3 KiB | Viewed 3104 times ]
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mikes
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Post subject: Re: Guitar sculpting Posted: 21 Jul 2011, 06:17 |
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Joined: 03 Jul 2005, 21:42 Posts: 2429
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Guess I was kind of slow on the draw, you are all right there redox61 I was just going to get his dimensions and redo this but I see you did it first.  good one. mike
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SAINTY
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Post subject: Re: Guitar sculpting Posted: 21 Jul 2011, 09:18 |
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| ArtCAM User |
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Joined: 23 Jan 2010, 15:27 Posts: 16
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redox61 wrote: Would you like to create something like this? Brilliant!!!! Yes, that is exactly what I was trying to achieve. Were you able to use the vectors in my file, or were these re drawn? Can you explain this to me, or send me your file so I can study it please. I am using Art cam Pro 2008 version. It is the principles that mystify me, any further explanation of the process would be most welcome, for future reference. Many thanks.... to both of you, Alan.
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redox61
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Post subject: Re: Guitar sculpting Posted: 21 Jul 2011, 16:00 |
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| ArtCAM User |
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Joined: 15 Feb 2010, 14:47 Posts: 110
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Sorry Mike. SAINTY, I can't send art file because I have other version of ArtCAM and you can't open this file. Because try to download this archive http://depositfiles.com/files/4qkay20ot It contains eps vector file and short video. Pay attention that height of cross-section vector must be equal to relief height. Try to make other shapes of cross-section to obtain result which you would like.
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SAINTY
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Post subject: Re: Guitar sculpting Posted: 21 Jul 2011, 18:45 |
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Joined: 23 Jan 2010, 15:27 Posts: 16
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redox61 wrote: Sorry Mike. SAINTY, I can't send art file because I have other version of ArtCAM and you can't open ithis file. Because try to download this archive http://depositfiles.com/files/4qkay20ot It contains eps vector file and short video. Pay attention that height of cross-section vector must be equal to relief height. Try to make other shapes of cross-section to obtain result which you would like. Hi there, Thank you so much for the video and vectors. I managed to get a similar result to your model. I have 2 problems. 1. I only wanted to cut the waisted part , not the complete shape as the block will be cut to shape using a different cutter and tool path in the 2d profile section. It will take forever to cut this out of a solid block. is it possible to just select the waisted part? If you look at this You tube video , it shows a guitar waist being cut. (go to 3.00 mins.) http://www.youtube.com/watch?v=cBBExnv- ... re=related2. I was concerned about the location of the wooden block in the model. I usually zero my cutters from the top surface, then the g code is set to cut below this point. My axies seem to be above the block, but your axies seem to be below it? (see picture) I assume it is a matter of setting the material up, and the correct off set position? any tips?
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File comment: this is how I set up my material simulation

HOW ITS DONE 1 MATERIAL SET UP.jpg [ 548.9 KiB | Viewed 3112 times ]
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RESULT 1 IS AXIS POSITION CORRECT.jpg [ 826.12 KiB | Viewed 3107 times ]
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redox61
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Post subject: Re: Guitar sculpting Posted: 21 Jul 2011, 20:06 |
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| ArtCAM User |
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Joined: 15 Feb 2010, 14:47 Posts: 110
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Look these pictures
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3dview.jpg [ 273.87 KiB | Viewed 3121 times ]
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2dview.jpg [ 285.63 KiB | Viewed 3122 times ]
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